See, when you change the control over to Topdee, the enemies will head directly towards him. Instead what you must do is utilise clever swapping of the environment to defeat, trap or make enemies useful. In the second world enemies get introduced (yes, you see a pig in Toodee’s opening section but I mean in actual levels) and neither Topdee or Toodee have any sort of attack or ability to fight the enemies. This is, however, easier said than done, as many brain teasing challenges are in the way of your objective. Each stage has one screen filled with puzzles and you must move both Toodee and Topdee to the finish portal at the same time. Graphically, the game looks like someone took the classic game of Fez and stuck it in a blender with Adventure Time and a sprinkle of Katamari Damacy during the cutscenes. This intro felt very much inspired by the one and only Katamari Damacy series, especially in regards Aleph’s assistant, Toodoo The cataclysm caused by the semicolon’s disappearance combines the worlds of Toodee and Toodee into one. To keep himself necessary he takes the semi colon from the centre of the universe, sending things into disarray. Things were going well until Toodoo thinks to himself about his purpose after the galaxy/universe is completed to Aleph’s specifications. Aleph then made an assistant named Toodoo whose sole function was to assist Aleph in his galaxy-creating escapades, all while trying to keep the glitches at bay. So, a God named Aleph created worlds out of words, and one day created the semi-colon to sit in the centre of the universe. I’m going to do my best to explain a bit about what exactly is going on in Toodee and Topdee.
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